Thursday 30 May 2013

personal review on the second

the end of the second year done !! i thought this year went very fast an at times very slow and grueling it was allot more eventful than my first year i think the level of work has jumped to a much higher level was surprising how quality of work has changed from the building bins in 4 weeks in the first year to building a full playable level in a group. 

this year brought alot of new challenges like learning how to use game engines and working in a group to build a full level when before i had only worked on assets. but that brought a very steep learning curve and has gave me alot better understanding to the game industry and working techniques to building an actual game when i first joined the course i wanted to be a concept artist because that was the only think i had done 2d art work and i enjoyed it but joining the course has opened up a new world of possibilities and working on a level i thourghley enjoyed making bits and slowing putting them together and keep working on it untill you have something quite cool and enjoyable to walk through and see you creation but i still fancy my self a more visual based person but i think it better to aspire to be a jack of all trades then master of none

this year i think has gone responsible well a couple hicups but there always are especially with my 3d work but this year i had several thinks i wanted to develop in all areas.
the main thing i wanted to get better at this year was character art and get a better understanding of current gen methods to build characters and i think  i manged to accomplish that to a certain degree as always with this course and art in general  you can always excel an nothing is perfect but i have noticed improvements in my design work  i really wanted my speed paints develop allot so i started doing half an hour warm ups because i felt my final paintings were to a good level but i had to put allot of time in that could be better unlisted and speed and efficiency is one of he most important things in the games industry.

i felt visual design as always was my most successful element of the year because its what comes easiest to me but as well as developing more speed at drawing i still need to become faster this year vd has been good but i don't think i have been as imagintive with the projects as could of been i think i need to focus on pushing things as far they can go and still be grounded to realty which is a hard balance.

critical studies i always find difficult but this year being more used to how the course works i think i found it easier to to stay ontop of  and beginning to develop my writing abit more to me rather than just filling in the task from the first thing that comes up on Google.

but overall i have enjoyed my second year and am ready to sleep again after my deadlines are over.
for my final year i aspire to be alot better in all areas and to get alot closer to he idusrty standard then level of work than i am now and to further develop my style of art work  





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