Environment
my concept art piece, environment design I’m starting by building mood board from great concept artist already out primarily for games i have some initial ideas of what i want to design so from the mood boards and ideas i have going round my head made a simple spider diagram getting all my ideas written down but also to help narrow down my ideas i had to think which one is least likely other people would thing of and what i know personally and to narrow down do something I know and have primary research i think with my boxing background design a boxing environment for a game would work well I think its important with this type of painting is to no what style I’m going for and how realistic I want it so I think because it boxing and its real thing not an abstract concept very realistic as I can get in proportion would work and maybe some stylization in the characters .
After i have the idea i looked into further mood boards primarily about boxing gyms like English gyms and American and rich an poor gyms
Thought ide try figure out the rules an boundaries around environment design and what i can figure out by looking at environment pieces before starting the piece
1)
firstly the environment pieces with characters in you
can get a strong feel for what type of game it is adventure game or shooter
action all different types of games but as far as i can tell what grounds an
image and lets you know what type of game it is the character or characters or
just civilians walking around for example or people running round with guns
firing
2)
thumnailing is a big design rule for concept art you
must make thumbnails instead of diving straight into a design without having
any idea how the composition will work or where lights coming from and by doing
several thumbnails you’ll have more interesting images to choose from an a
better outcome .
3)
having a clear idea in your head and the style your
going for like realistic or styilised .
4)
Reference the more reference you gather to build an
image the more substance it should have espialy if you’re creating a very realistic
image.
5)
knowing the the world making everything fit it together
even if its not realistic keeping it real but abstract elements that fit into
the surrounding because you believe in the idea of the game for example and apocalypse
town with plants everywhere the people would be dirty an carry rucksacks and weapons
and be dirty to help them cope with this new world where as wouldn’t make sense
if everybody was walking around in tailored suits all polished and clean.
6)
leading on from thumbnails composition checking
everything is proportions using perspective lines depending on how you’re
looking at your image like this image above from a two point perspective view
were looking into a scene fading away
and it looks realistic because its in proportion but also they break it
up with things extruding in the scene like the trees and the van the characters
are standing on .
7)
lighting having a strong lightings source or lack of
one in a dark image lighting certain areas realy pull together an image and
helps draw the views eyes to the most importants parts of an image.
My final outcome
I think my image came out well
the mix between stylised and realistic which what I was after I think it could
of done with a lot more detail thought but I was trying to paint it in a blocky
way like team fortress concept art edge of simplicity but descriptive witch I think
I could of needed more of also I think more lighting would of boosted the image
as well I think the characters blend in well and leave a believable image
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